Chapter 188: Developer
"Oh," the host got a little curious. "Is that so? So you believe the reason no one can visit the fifth continent is that the developers haven't fully made it yet and it is still under development. That kind of makes sense."
"Doesn't it?" Hannah said with excitement. "Imagine later down the line we reach the saint realm and have to go up, and the only way to do that is to move to the fifth continent where there will be much stronger people, better techniques, and all the pills and weapons and artifacts. It will truly be an amazing time."
The host talked with the guests about the fifth continent for a little longer before saying that the talk with them was over and going on a break.
Alex was still taking in the pieces of information he had just gotten. "I didn't know there was so much more to the world of Eternal Cultivation. And here I am staying in one city in one empire in one continent," he said out loud.
Emily didn't know if he was talking to himself or to her so she just decided to respond, "I— I also just stay in a city in the northern continent. I haven't left the city yet since I started playing 2 months ago."
"Oh, you played the game right after its release?" Alex asked.
"Yes. My friend forced me to buy a VR Helmet within the first 4 days of the release. I've been playing passively ever since then," she said.
"Oh, then you must be at quite a high realm," he said.
"Not really. I— I don't go out to fight monsters or buy pills or even get spirit stones. So, I am very slow at cultivating. I barely reached the true realm a week ago," she said.
"Oh, that's not bad," Alex said.
"What about you?" she asked.
"I only started playing about a month ago, so I'm not really that high. Only Organ tempering realm," he said with a smile.
The guests were taken to a different viewing spot in the audience reserved for them where they chatted amongst themselves and in a few minutes.
Then, the show was back on.
"Welcome back viewers. We finished talking with the 13 best of the best players in Eternal Cultivation. Now, we move on to the developer side of the game. I believe we have a developer from the game with us on the line."
"Can you hear us, Mr. Developer?" the host asked.
"Hello? Yes, I can hear you." The person on the other side of the connection said. There was no video and the audience and viewers could only hear the voice.
"Can you please introduce yourself to the audience?" the host spoke.
"Yes. Hello, I am Robin Howard and I have been a developer for Deva Corp for about 9 years now. I have been a part of the big games Deva Corp put out the past few years. Recently I was assigned to Eternal Cultivation as one of the people in charge of looking after the feedback and collecting data."
The host then asked, "So, let me get this straight. You are not part of the developer team that made the game, and you only came to the team later on."
"Uhh, you're not wrong in saying that," Robin said. "Except for the fact that Eternal Cultivation has no developers team."
The host and the other audience members were a little taken aback.
"Sorry, what do you mean Eternal Cultivation has no developers team?" he asked.
"Just what I said. The game Eternal Cultivation was not made by anyone in Deva Corp. It was actually sold to us by a different group of people using another person as a middleman."
"We still have no idea how the game was made, how the helmets made the game seem so realistic, or even how the capsules work. However, we have already tested the capsules and they work fantastically. In fact, it might be considered better than the helmets due to a certain feature that I am not allowed to tell you guys yet," Robin said.
This was a new piece of information that nobody in all the 17 cities knew.
"So Deva Corp is not responsible for making and distributing the game?" The host asked to confirm.
"Oh distributing absolutely, but not making the game. I know Deva Corp has gotten a lot of hate for not answering comments like why the game is not fair, or why we keep the helmet internals proprietary, or even just why we won't let the technology be used in other sectors than just the game," Robin said.
"I see, I was about to ask you if you guys got the idea for the world in the game from the old texts, but it seems you guys probably do not know about it," the host said.
"What is this about the old texts? The ones left by our ancestors?" Robin asked.
"Oh don't worry about it. A player actually found it and had posted on his own forum, but due to lack of exposure, it had been left buried until now. The thing that person found was that Eternal Cultivation was inspired by the old texts. The geographical anomaly all matches the old texts. Of course, except for the part where they were mistaken about the world being round when it is perfectly flat. "
" It would seem that the real developers of the game read the old texts left behind in Pinewood city, and implemented it onto their own game. Unfortunately, due to it being not allowed to be photographed, we couldn't show exactly what the old text said." the host said.
"I see. We wouldn't know anything about that," Robin said.
"Anyway, Thank you for taking the time to appear on today's show, Mr.? Robin."
"Thank you to both you and Channel 8 for having me," Robin said and cut the connection.
"Anyway, that is it for tonight folks. Keep watching for more fun stuff coming along. We will be sure to have prepared more Eternal cultivation. Goodbye."
And with that, the show ended.